Berserk Online
Berserk Online Free2Play
Screenshots and Video
Berserk Online F2P
FEATURES
Gain ounces and additional cards
Berserk Online features every months many different events and tournaments that will allow you to win rare cards or free ounces that you can then spend in the shop
Choose your own strategy
Berserk Online combines the richness of a trading card game with the strategic focus of a board game, in facts before starting a game you’ll have to place your cards on a board where you can face your opponents and look for the best strategy to defeat him.
Realm versus Realm wars
Berserk Online is the only Online TCG which features RvR wars: choose your side and fight for it!
Win new cards through quests
The newly introduced quests will allow you to win new cards, including extremely rare ones!
Join and existing Clan
There many different Clans inside Berserk Online, join one and fight along your mates and make sure that your Clan can climb the ranking.
Free to play
Berserk Online is completely free to play, you can access every feature and join every battle completely for free.
DECKS
A starter deck consists of 30 cards. Players can improve starter decks by combining different cards from starter sets and booster packs. Booster packs are sold separately and each of them contains 7 random cards. A player’s deck cannot contain more than 3 copies of the same card. There can be a maximum of 50 cards and a minimum of 30 cards in a deck.
BATTLEFIELD
The battlefield is an imaginary rectangle, 6 squares in height and 5 squares in width. Players’ armies are placed next to each other and facing each other. Each army uses its own half of the battlefield. In the beginning, cards are placed face down so that the opponent does not see your battle formation. If a player has symbiotic cards, those cards are placed down on top of the cards, on their host. Attacking player uses the central area of his part of the battlefield (3×3 squares) to deploy his army. Defending player can use 5 squares of his first row for placement of his army.
REALMS OF LAAR AND CARDS
There are 5 realms in Berserk (Swamp, forest, mountains, plains and dark forces) and neutral cards, which do not belong to any realm. There are three types of cards in Berserk: creatures, lands, and artifacts. Creature cards have all characteristics, above the illusitration. Terrain only has the cost characteristics. Artifacts have cost and life characteristics.
Plains
When the Cataclysm fell on the world of Laar, creatures of the Great Plains were helpless against the outrage of the nature. The sand in the Soth desert became red-hot as the surface of the sun. Many creatures died, while those, who survived, had to adjust to the new environment. Those who were living in remote parts learned to travel at a very high speed, what allowed them to wander in search of food and to avoid the heat of the scorching sand.
Mountains
The Mountain host is frequently associated among the ignorants with brute force and stubborn power. This is partly true – Mountain troops strike vigorously and relentlessly like an avalanche that sweeps everything off of its way.
Swamps
The swamp army is the nearest in spirit to the darkness, since the very heart of the Swamps – the bogs of Uorlog – have remained the closest to the Dark side. It was then, when the swamp creatures acquired such new features as “vampirism” and “scavenging”. These abilities along with their fontal regenerative and poisonous skills make them really formidable adversaries, especially in long fights.
Darkness
After the Cataclysm the scorched northern part of Laar fell beneath the Eternal Darkness. Soon after this catastrophe many evil creatures from all corners of the world began to move to the dark side. Then, all of a sudden, came the silence…Many hoped that eerie creatures and bloodthirsty spirits had simply devoured each other. But their expectations were ruined, when it became obvious, that the first envoys of the Light, who had tried to penetrate into the darkness in search of the Laar’s hope, disappeared forever…
Forest
The Forest armies carry the immense power of the Laar woods and are the closest to the light. Forest peoples have endured the severe Cataclysm with a great difficulty. This catastrophe destroyed thousands of leagues of their realm and left many without a shelter. While restoring their lost home, many forest dwellers have obtained the skills of fast regeneration along with healing abilities.
Neutrals
The Free Fighters of Laar are respectfully called the Neutrals among those who have to obey to the laws of their Realms. The Neutrals have roamed the lands of Laar for centuries, pursuing their own obscure goals. Even though they are said to be mighty warriors they rarely engage in the battles of the Realms, the Neutrals prefer solitude in their fortresses where they perfect their martial and magic skills. They say that the Free Fight
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